Sunday, December 8, 2013
Dear gaara-danye130,
I’d appreciate it if you’d reblog this from my original post here instead of posting it directly as your own. I did this piece based on a particular fic and it doesn’t seem fitting that it not be credited along with the picture.
Thank you.

Dear gaara-danye130,

I’d appreciate it if you’d reblog this from my original post here instead of posting it directly as your own. I did this piece based on a particular fic and it doesn’t seem fitting that it not be credited along with the picture.

Thank you.

Sunday, November 24, 2013
Mmm I feel like I’m really getting back into this ship, thanks mostly to the concentrated efforts of the amazing kosmonauttihai and these two RPers <3 You guys are awesome.

Mmm I feel like I’m really getting back into this ship, thanks mostly to the concentrated efforts of the amazing kosmonauttihai and these two RPers <3 You guys are awesome.

Friday, November 22, 2013
illuicient:

by Chyldea

what the&#8212; is it really??! IT IS??! Oh my god and here I thought I would never see any fanart from that period of my life ever again. I don&#8217;t even think I still have the harddrive with these on them. Has it really been 12 years? Old art is ooolllddd. I was such an innocent cough but I think I drew more porn back then&#8230; heaps more porn XD
I have to say though, it&#8217;s probably a testament to my loyalty this OTP that I found this while lurking on the 1x3x1 tag. 12 years strong and I still go back and read the old fics every now and then. Damnnn&#8230; I should try drawing these two again someday&#8230;

illuicient:

by Chyldea

what the— is it really??! IT IS??! Oh my god and here I thought I would never see any fanart from that period of my life ever again. I don’t even think I still have the harddrive with these on them. Has it really been 12 years? Old art is ooolllddd. I was such an innocent cough but I think I drew more porn back then… heaps more porn XD

I have to say though, it’s probably a testament to my loyalty this OTP that I found this while lurking on the 1x3x1 tag. 12 years strong and I still go back and read the old fics every now and then. Damnnn… I should try drawing these two again someday…

Tuesday, July 30, 2013
well, i didn&#8217;t want to miss out on fanday. Super quick and messy sketch D: I&#8217;ll try and clean it up if and when I get the time and energy&#8230;

well, i didn’t want to miss out on fanday. Super quick and messy sketch D: I’ll try and clean it up if and when I get the time and energy…

Friday, March 8, 2013 Saturday, February 9, 2013
Father Todd and Incubus Dick will always, ALWAYS have a special place in my black little heart :)
I started this at least 3 freaking months ago and only just finished it. D: For you, Pal~happy belated birthday! Hope you&#8217;re doing well! &lt;3

Father Todd and Incubus Dick will always, ALWAYS have a special place in my black little heart :)

I started this at least 3 freaking months ago and only just finished it. D: For you, Pal~happy belated birthday! Hope you’re doing well!
 <3

I have a HUGE backlog of art to finish— mostly birthday pieces I owe since… since… last October?!! Gawd I am so sorry guys, I HAVEN’T FORGOTTEN I PROMISE *sobsob*. Hopefully I’ll be able to chip away at some of these over my break. Starting now.

Friday, February 8, 2013
tealgeezus:

sushiowl:

Source

Omg, so cute and puffy! Jason, fix yourself. You’re embarrassing everybody.

tealgeezus:

sushiowl:

Source

Omg, so cute and puffy! Jason, fix yourself. You’re embarrassing everybody.

(Source: thesushiowl)

Wednesday, January 16, 2013
quipquipquip:


Name: Amira bint Balqis
Moniker: The Queen
Band Color: Purple
Classification: Alpha
Abilities: Mnemokinesis. Amira can manipulate existent memories, or create entirely new ones. She tends to do more of the former than the latter, since created memories don’t always ring true. The conflict can be harmful, and Amira is as careful and respectful with her powers as she can be. Even if the person whose memories she’s altering isn’t a friendly, she genuinely does not want to put them through that particular hell. Given her powerset, she has Eidetic memory. Amira can’t forget things—-including the things that she erases from the minds of others. It’s always difficult for her when people ask her to erase memories, because easing their pain means taking on those memories herself. Outside of mission needs, erasing memories is never something that she does lightly. She’ll only do it if the experiences they went through are so mentally overwhelming, they can’t function while carrying them.
Relatives: Rashid (father, deceased), Desta (mother, deceased), Corbin (husband, deceased), Marshal (stepson, estranged), Ellie (adopted daughter, estranged), Matt (son, deceased), Malek (son)
Birthplace: Beirut, Lebanon
Bio: For many posterchildren, the first signs of their gifts are explosive and impossible to ignore. Amira was unique in that her abilities would have been unexplored for years if not for her father, Rashid. A Lebanese businessman, Rashid had been blessed with two great loves: his wife, Desta, and their daughter, Amira. Desta was a strikingly beautiful Ethiopian woman, and Amira had taken after her in looks and poise—-something that was bittersweet for Rashid after Desta’s death. He considered his daughter a blessing, and treated her as such. Signs of her gifts were fleeting at first, easily dismissed—-her memory was sharp, and she picked up new things quickly. Every parent believes that their child is special, but the way she quietly but intensely regarded the world around her made Rashid believe that she processed and understood more than the usual five year old girl did. One day, he caught Amira inspecting each individual piece of the chess set in his study. Laughing at her peculiar curiosity, Rashid asked her if she wanted to learn how to play. Amira nodded, so they spent most of the morning going over the rules and goals of the game.
And Amira beat him. The first time, he told himself that it was because he was going easy on her, even suggesting moves. The second time, he told himself it was a fluke. The third time, Rashid could no longer ignore his daughter’s aptitude. He never beat Amira in a game of chess—-not even once. Once she had absorbed the rules of the game, she exercised the functions of each piece to their fullest. Rashid started Amira on a steady diet of increasingly difficult logic games and literature; she picked up languages and abstract concepts with uncanny easy. The challenges delighted her. When she realized that her father couldn’t beat her, Amira sought out new opponents. Interestingly, she did not relish in defeating others. What she craved was the stimulation of the match itself. Before and after every game she played, she thanked her opponent for taking the time to teach her. Before the games, most people were delighted. Afterward, they were perplexed by the fact that a polite, quiet little girl had taken their king in brutally few moves.
Rashid didn’t push her to engage, but when nine-year-old Amira announced that she wanted to participate in a chess tournament, he supported her. It was an adult tournament, mostly comprised of older men, but Amira was undaunted. They let her participate out of the novelty of a little girl wanting to play. Needless to say, Amira dominanted, emerging as the overall champion. This feat turned her into an overnight sensation, but Rashid cautioned her against getting swept into it. She was gifted, but that gift had come from Allah. He encouraged her to use those gifts, but in such a way as to honor their faith. The attention that Amira’s abilities garnered was global. When a British intelligence agency contacted Rashid and offered to give Amira the training and education she richly deserved, he accepted it. They moved to London, and the agency began grooming her for a future position with them. They had never encountered a sharper strategic mind—-truly, the teenage Muslim girl made some of their more seasoned operatives look green at best and clueless at worst. Because of that intelligence, Amira recognized what they were grooming her for. Their methods condoned—-if not full-out encouraged—-the swift elimination of perceived enemies. That went against everything that she believed in. She knew that the only thing keeping her from being pushed to order tactical executions was her age.
Her salvation came in an unlikely package. Amira’s real power lies in her ability to interpret and control information, so she used the agency’s spread to gather information on people like her—-the growing number of posthumans using their gifts for the greater good. Two American posters kept popping up on her radar: Corbin Underwood and John Wright, the Rook and the Knight. Initially, it was their monikers that caught her attention—-she couldn’t help but remember her father’s chess set—-but it was the pattern of their actions that held her attention. They were utterly erratic. They didn’t know what they were doing. It was obvious that they were trying to make a difference, but they didn’t go about it anywhere near the right way. She kept tabs on them, but she never expected to meet them face-to-face.
And when she did, she realized that her assessment had been incorrect. Amira had seen the oftentimes bloody trail that they left in their wake and had assumed that they were no better than the agency that wanted to use her. The first time that she looked into Corbin’s eyes, she saw raw, frustrated helplessness. It wasn’t that he wanted to kill—-he simply saw no alternatives. He was the only one of the two with blood on his hands, and it was clear that he heaped that on himself out of some misguided notion that he deserved to be a monster. The Knight and the Rook were more than just pieces to move across the board. They were men looking for direction, heroes looking for alternatives. She could give them both, she knew. So Amira left the agency and became their Queen. With her leadership, the Set became one of the most celebrated public teams in America.
For the most part, Amira has retired. She no longer serves on an active team, choosing instead to spend her time teaching the next generation of heroes. In spite of all her skills, her adult life has been colored by loss. Her first son, Matt, was barely four years old when he was murdered. Marshal, her stepson, chose to turn his back on everything she had taught him, going down the bloody path of vengeance—-and taking Ellie down it with him. Falling back into vigilantism claimed Corbin’s life, too. Malek, her youngest, is the only family she has left. Amira could not save Corbin, but she is determined to see their son become a hero.
Amira art by chyldea!
SUPPORT THE POSTERCHILDREN PROJECT HERE

quipquipquip:

Name: Amira bint Balqis

Moniker: The Queen

Band Color: Purple

Classification: Alpha

Abilities: Mnemokinesis. Amira can manipulate existent memories, or create entirely new ones. She tends to do more of the former than the latter, since created memories don’t always ring true. The conflict can be harmful, and Amira is as careful and respectful with her powers as she can be. Even if the person whose memories she’s altering isn’t a friendly, she genuinely does not want to put them through that particular hell. Given her powerset, she has Eidetic memory. Amira can’t forget things—-including the things that she erases from the minds of others. It’s always difficult for her when people ask her to erase memories, because easing their pain means taking on those memories herself. Outside of mission needs, erasing memories is never something that she does lightly. She’ll only do it if the experiences they went through are so mentally overwhelming, they can’t function while carrying them.

Relatives: Rashid (father, deceased), Desta (mother, deceased), Corbin (husband, deceased), Marshal (stepson, estranged), Ellie (adopted daughter, estranged), Matt (son, deceased), Malek (son)

Birthplace: Beirut, Lebanon

Bio: For many posterchildren, the first signs of their gifts are explosive and impossible to ignore. Amira was unique in that her abilities would have been unexplored for years if not for her father, Rashid. A Lebanese businessman, Rashid had been blessed with two great loves: his wife, Desta, and their daughter, Amira. Desta was a strikingly beautiful Ethiopian woman, and Amira had taken after her in looks and poise—-something that was bittersweet for Rashid after Desta’s death. He considered his daughter a blessing, and treated her as such. Signs of her gifts were fleeting at first, easily dismissed—-her memory was sharp, and she picked up new things quickly. Every parent believes that their child is special, but the way she quietly but intensely regarded the world around her made Rashid believe that she processed and understood more than the usual five year old girl did. One day, he caught Amira inspecting each individual piece of the chess set in his study. Laughing at her peculiar curiosity, Rashid asked her if she wanted to learn how to play. Amira nodded, so they spent most of the morning going over the rules and goals of the game.

And Amira beat him. The first time, he told himself that it was because he was going easy on her, even suggesting moves. The second time, he told himself it was a fluke. The third time, Rashid could no longer ignore his daughter’s aptitude. He never beat Amira in a game of chess—-not even once. Once she had absorbed the rules of the game, she exercised the functions of each piece to their fullest. Rashid started Amira on a steady diet of increasingly difficult logic games and literature; she picked up languages and abstract concepts with uncanny easy. The challenges delighted her. When she realized that her father couldn’t beat her, Amira sought out new opponents. Interestingly, she did not relish in defeating others. What she craved was the stimulation of the match itself. Before and after every game she played, she thanked her opponent for taking the time to teach her. Before the games, most people were delighted. Afterward, they were perplexed by the fact that a polite, quiet little girl had taken their king in brutally few moves.

Rashid didn’t push her to engage, but when nine-year-old Amira announced that she wanted to participate in a chess tournament, he supported her. It was an adult tournament, mostly comprised of older men, but Amira was undaunted. They let her participate out of the novelty of a little girl wanting to play. Needless to say, Amira dominanted, emerging as the overall champion. This feat turned her into an overnight sensation, but Rashid cautioned her against getting swept into it. She was gifted, but that gift had come from Allah. He encouraged her to use those gifts, but in such a way as to honor their faith. The attention that Amira’s abilities garnered was global. When a British intelligence agency contacted Rashid and offered to give Amira the training and education she richly deserved, he accepted it. They moved to London, and the agency began grooming her for a future position with them. They had never encountered a sharper strategic mind—-truly, the teenage Muslim girl made some of their more seasoned operatives look green at best and clueless at worst. Because of that intelligence, Amira recognized what they were grooming her for. Their methods condoned—-if not full-out encouraged—-the swift elimination of perceived enemies. That went against everything that she believed in. She knew that the only thing keeping her from being pushed to order tactical executions was her age.

Her salvation came in an unlikely package. Amira’s real power lies in her ability to interpret and control information, so she used the agency’s spread to gather information on people like her—-the growing number of posthumans using their gifts for the greater good. Two American posters kept popping up on her radar: Corbin Underwood and John Wright, the Rook and the Knight. Initially, it was their monikers that caught her attention—-she couldn’t help but remember her father’s chess set—-but it was the pattern of their actions that held her attention. They were utterly erratic. They didn’t know what they were doing. It was obvious that they were trying to make a difference, but they didn’t go about it anywhere near the right way. She kept tabs on them, but she never expected to meet them face-to-face.

And when she did, she realized that her assessment had been incorrect. Amira had seen the oftentimes bloody trail that they left in their wake and had assumed that they were no better than the agency that wanted to use her. The first time that she looked into Corbin’s eyes, she saw raw, frustrated helplessness. It wasn’t that he wanted to kill—-he simply saw no alternatives. He was the only one of the two with blood on his hands, and it was clear that he heaped that on himself out of some misguided notion that he deserved to be a monster. The Knight and the Rook were more than just pieces to move across the board. They were men looking for direction, heroes looking for alternatives. She could give them both, she knew. So Amira left the agency and became their Queen. With her leadership, the Set became one of the most celebrated public teams in America.

For the most part, Amira has retired. She no longer serves on an active team, choosing instead to spend her time teaching the next generation of heroes. In spite of all her skills, her adult life has been colored by loss. Her first son, Matt, was barely four years old when he was murdered. Marshal, her stepson, chose to turn his back on everything she had taught him, going down the bloody path of vengeance—-and taking Ellie down it with him. Falling back into vigilantism claimed Corbin’s life, too. Malek, her youngest, is the only family she has left. Amira could not save Corbin, but she is determined to see their son become a hero.

Amira art by chyldea!

SUPPORT THE POSTERCHILDREN PROJECT HERE

quipquipquip:


Name: Bice “Bee” Cortadino
Moniker: Belladonna
Band Color: Red
Classification: Beta
Abilities: Spermatophyte Manipulation. Bice naturally produces various types of toxins and pollen. She can identify and control any seed-bearing plant. To that end, she carries seeds in the fabric of her clothing; unfortunately, her toxicity kills the plants after prolonged contact.
Relatives: NOT KNOWN. Her mother’s identity was sealed in her files, and her father demanded anonymity.
Birthplace: Foundation, Oregon
Bio: Like Mal, Bice was born on the Foundation campus. Her mother had been experiencing severe morning sickness since early on in her pregnancy, but it got worse as she progressed, not better. She began losing weight instead of gaining it. Afraid for herself and the baby, she struggled to get her doctor to understand that it had to be more than morning sickness. It wasn’t until she started showing signs of poisoning that they believed her, and by that point, it was too late. Her mother died before she carried to term, and Bice was delivered by c-section. She had poisoned and killed her mother, though no one ever said it to her like that. Her shellshocked father hadn’t wanted her. The Foundation took her in, but until she was able to control her toxin production, she was kept in a sterile environment. The nurses that cared for her wore hazmat suits. From birth, that was Bee’s version of normal.
Fortunately, she was able to dampen her pollen production by age seven. She joined the other students and tried to catch up on the years of socialization she’d missed. Bice didn’t talk much, but she was extremely bright. She scored high in all of the textbook subjects, especially criminology. She was an expert at a rare and often overlooked method of forensic investigation: palynology, aka pollen analysis. It takes human teams of forensic scientists a considerable chunk of time to identify the pollen types existent on evidence, but for Bice, it’s as easy as telling two different breeds of dog apart. She thought that she may have found her niche, and it might even be something normal. When she was paired with her third block Alpha, she was afraid of him rejecting her. On the contrary, her partner, Dylan, thinks that her powers and skills are amazing. That she is amazing.
And that little bit of acceptance will help her grow.
Bee art by chyldea!
SUPPORT THE POSTERCHILDREN PROJECT HERE

quipquipquip:

Name: Bice “Bee” Cortadino

Moniker: Belladonna

Band Color: Red

Classification: Beta

Abilities: Spermatophyte Manipulation. Bice naturally produces various types of toxins and pollen. She can identify and control any seed-bearing plant. To that end, she carries seeds in the fabric of her clothing; unfortunately, her toxicity kills the plants after prolonged contact.

Relatives: NOT KNOWN. Her mother’s identity was sealed in her files, and her father demanded anonymity.

Birthplace: Foundation, Oregon

Bio: Like Mal, Bice was born on the Foundation campus. Her mother had been experiencing severe morning sickness since early on in her pregnancy, but it got worse as she progressed, not better. She began losing weight instead of gaining it. Afraid for herself and the baby, she struggled to get her doctor to understand that it had to be more than morning sickness. It wasn’t until she started showing signs of poisoning that they believed her, and by that point, it was too late. Her mother died before she carried to term, and Bice was delivered by c-section. She had poisoned and killed her mother, though no one ever said it to her like that. Her shellshocked father hadn’t wanted her. The Foundation took her in, but until she was able to control her toxin production, she was kept in a sterile environment. The nurses that cared for her wore hazmat suits. From birth, that was Bee’s version of normal.

Fortunately, she was able to dampen her pollen production by age seven. She joined the other students and tried to catch up on the years of socialization she’d missed. Bice didn’t talk much, but she was extremely bright. She scored high in all of the textbook subjects, especially criminology. She was an expert at a rare and often overlooked method of forensic investigation: palynology, aka pollen analysis. It takes human teams of forensic scientists a considerable chunk of time to identify the pollen types existent on evidence, but for Bice, it’s as easy as telling two different breeds of dog apart. She thought that she may have found her niche, and it might even be something normal. When she was paired with her third block Alpha, she was afraid of him rejecting her. On the contrary, her partner, Dylan, thinks that her powers and skills are amazing. That she is amazing.

And that little bit of acceptance will help her grow.

Bee art by chyldea!

SUPPORT THE POSTERCHILDREN PROJECT HERE